A fairer anti-cheat, simpler shards, a tighter economy

A lot changed over two days. The short version:
Fair play
Some of you were kicked for "flight" without doing anything - in the lobby, right after a teleport, on a boat, on a slow connection. That is fixed. The anti-cheat no longer counts movement where it cannot judge it, the first catch is only filmed, and nobody is banned automatically without a combat check among the catches. Everybody who was hit wrongly has been cleared. Sorry about that.
Your shard
/shard rulesnow asks three plain questions: may visitors come in, who are your friends, what may they do. Friends are added by clicking their head.- The magic block spawns far fewer monsters. From the second phase on it used to be one in nine breaks.
- One sleeper skips the night.
- Buff blocks no longer forget what they are after a restart.
Machines
The eight machines are a ladder now, from the Sieve ($1,500) to the Mob Grinder ($125,000) - each tier dearer and stronger than the one before. The Mob Grinder could not be bought at all before; that was a mistake in the menu.
Halloween
The Halloween set is unbreakable again (and stays that way). It also became rare: the Merchant no longer sells it - he trades candy for crate keys - and a piece is in about one Hollow Crate key in eleven. What you already own is yours.
Voting
Five sites, and /vote finally says what a vote pays: coins and a Mason Crate key each, a Voyager key for all five in a day. Vote here.
And
/play always takes you to the Wilds. A visitor on your shard counts for the chapter Not Alone. The sidebar is slimmer. A handful of shop prices that let money be made from nothing are closed.
