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The Path
The story of Prism in fifteen chapters - each one teaches you something and pays you for it.
/quest opens the Path. Every chapter has one goal; finish it to claim the reward and the next chapter. Many features open up along the way, and every chapter you claim moves your Path emblem one step up - it stands in front of your name in chat.
The chapters
| # | Chapter | Goal |
|---|---|---|
| 1 | The Shard | Claim your shard |
| 2 | Memories | Break the magic block 60 times |
| 3 | First Wages | Earn $2,500 from your job |
| 4 | The Wilds | Step into the Wilds |
| 5 | A Place to Return | Set a home in the Wilds |
| 6 | Stone and Coin | Spend $5,000 in the shop |
| 7 | Room to Grow | Push your shard's border once |
| 8 | The Trading Floor | Buy or sell once in the auction house |
| 9 | Not Alone | Join a clan or bring a friend to your shard |
| 10 | Teeth | Kill 100 hostile mobs |
| 11 | Deep Memories | Break the magic block 1,500 times |
| 12 | Below | Enter the Nether |
| 13 | The Ladder | Buy the rank Coal |
| 14 | First Blood | Win a fight against another player |
| 15 | Legend | Break the magic block 10,000 times |
Tip: Friends who share a shard move up the Path together - every block anyone breaks counts for all of you.
