Prism SMP
Wiki / Shard & Wilds

The Wilds

The big open world - homes, PvP, graves, bosses, and how to get back where you were.

The Wilds is the open survival world everyone shares: build a base, mine deep, trade, join a clan - and watch out for other players.

Getting there and back

  • The Paladin → The Wilds, or /rtp for a random safe spot (the first one is free).
  • /back takes you to the last place you were in the Wilds - unless you died there; then you get a fresh spot.
  • /spawn brings you to the lobby, /play sends you back to exactly where you left.

Homes

/sethome <name> saves a home where you stand, /home <name> takes you there, /homes lists them. Players start with two homes; ranks give more (see Ranks).

PvP

The Wilds are a PvP world. New players are protected for a while - /pvp on ends the protection early if you want to fight. After you kill a player you get a short ghost timer; a Revive Token (/revive) ends it.

When you die

Your things stay in your body where you fell - free for anyone for a few minutes. After that it becomes a grave, and you can buy your things back with /recover.

Protect your build

/shield rents temporary protection for a build. Clans protect their chests with /chest (see Clans).

Bosses

/boss opens the Wither hunt: start a party, invite friends and fight the Wither in your own arena.

IP copied - see you in game!